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Mod (Released) [WIP] Voiddweller and FilmBoy84's OpenApoc Extended Weapons Mod

Discussion in 'Game Mods' started by FilmBoy84, Aug 13, 2019 at 10:43.

  1. FilmBoy84

    FilmBoy84 Administrator Administrator Tester Researcher

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    Here's a list of all the things that this mod currently does:

    Weapons and Ammo
    [Add] Laser Pistol (UFO) with auto-recharge
    [Add] Laser Rifle (UFO) with auto-recharge
    [Add] Heavy Laser (UFO) with auto-recharge
    [Add] Plasma Pistol (UFO) with Plasma Pistol Clip
    [Add] Plasma Rifle (UFO) with Plasma Rifle Clip
    [Add] Heavy Plasma (UFO) with Heavy Plasma Clip
    [Add] Gauss Pistol (TFTD) with Gauss Pistol Clip
    [Add] Gauss Rifle (TFTD) with Gauss Rifle Clip
    [Add] Heavy Gauss (TFTD) with Heavy Gauss Clip

    [Add] MegaPol Laser Pistol (based on the cut Dimension Destabilizer sprites) with auto-recharge
    [Add] MegaPol Lawpistol SMART AP Ammunition (Smart Bullet with minor tracking)
    [Add] MegaPol Lawpistol STUN Ammunition (Causes a minor stun effect on impact)
    [Add] MegaPol Auto Cannon SMART AP Ammunition (Smart Bullet with minor tracking)
    [Add] MegaPol Auto Cannon STUN GAS Ammunition (Creates small clouds of stun gas on impact)
    [Add] Marsec Heavy Launcher SMART AP Missile (Smart AP Missile with minor tracking, does no splash damage, but causes massive AP damage for taking down heavy targets)
    [Add] Marsec Heavy Launcher STUN GAS Missile (Creates a massive cloud of stun gas on impact)
    [Add] Marsec Mini Launcher SMART AP Missile (Smart AP Missile with minor tracking, does no splash damage, but causes moderate AP damage for taking down heavy targets)
    [Add] Marsec Mini Launcher STUN GAS Missile (Creates a moderately sized cloud of stun gas on impact, smaller than a grenade, but larger than the Auto Cannon)
    [Change] MegaPol Laser Sniper Gun now recharges and no longer needs MegaPol Laser Pods
    [Change] MegaPol Laser Pod is now the MegaPol Laser Pistol above (This leads to bugs on the equip screen, will likely remove the Laser Pod and make the Laser Pistol a new weapon entirely)

    Armor:
    [Add] Cultist Heavy Armour (REQUIRES PAPER DOLL AND EQUIP SCREEN SPRITES)
    [Add] Cultist Armour (REQUIRES PAPER DOLL AND EQUIP SCREEN SPRITES)
    [Add] Power Armour (PLACEHOLDER PAPER DOLL AND EQUIP SCREEN SPRITES, NOT ALIGNED)

    Equipment:
    [Unlock] Marsec Mind Shield (Cut from Original Game) - IVE YET TO TEST IT'S EFFECT, PLEASE REPORT BACK

    INSTALLATION:

    The following files go into to the gamestate_common as replacement (you have to replace the XML files in the gamestate_common zip*):

    agent equipment.xml
    economy.xml
    **


    This unpacks to the data folder under the OpenApoc directory:

    art.zip


    If all done correctly, the new stuff should appear in the market on the start of a new campaign, and will be available in skirmish also

    The Megapol Laser Sniper Rifle is now a rechargeable sniper, it's ammo is now a laser sidearm.

    The Megapol lawpistols have smart(guided) and stun ammo, but the ammo arts is yet to be done



    * = It's in the data subdirectory, but it doesn't have a file extension
    ** = You can edit economy.xml to adjust availability

    upload_2019-8-13_10-56-33.png upload_2019-8-13_10-57-13.png

    DOWNLOAD AT DISCORD:
    https://cdn.discordapp.com/attachme...eapons_Mod_-_Voiddweller_and_FilmBoy84_v2.zip

    DOWNLOAD DIRECT BELOW:
    --- Post Merged, Aug 13, 2019 at 16:02, Original Post Date: Aug 13, 2019 at 10:43 ---
    EDIT: V3 of the mod is now released!

    [Add] Marsec Proximity Stun Mine (Creates a powerful stun gas cloud on triggering, available from Week 2 in the market)
    [Balance] Lots of pricing changes to all new weapons and equipment
    [Change] MegaPol Laser Sniper Gun is available in TWO versions, the original, clip, based form and a recharging but more expensive version with lower shot capacity (Different sprites for each version, the rechargeable one has a none-removeable RED clip)
    [Change] Removed art.zip from the archive, just copy the three folders to the data directory of OpenApoc

    DOWNLOAD XCOM UFO TFTD Weapons Mod - Voiddweller and FilmBoy84 v3.zip ONLY
     

    Attached Files:

    Last edited by a moderator: Aug 14, 2019 at 16:59
    makus likes this.
  2. makus

    makus Designer, forum admin Administrator Designer/Artist

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  3. FilmBoy84

    FilmBoy84 Administrator Administrator Tester Researcher

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    V4 of the mod is now released!

    THE MOD IS NOW CALLED THE "OpenApoc Extended Weapons Mod"

    In this version:

    [Add] Psi-Grenade (A cut item from the original game) with a powerful psionic blast
    [Add] Popper Incendiary Bomb (New weapon for the Aliens)
    [Add] Popper Stun Bomb (New weapon for the Aliens)
    [Add] The Laser Pistol of DOOM! (LPoD) for testing purposes, it's a weapon disabled by default and only accessible with some basic XML coding knowledge
    [Fix] The Laser Pistol was two-handed for some reason
    [Balance] Further changes to both the economy/market and some weapons stats added by the mod (original weapons remain unchanged)

    [WIP] A new disruptor shield for the aliens only giving 2.5x the HP of the original, but for only twice the inventory space. It should be finished and accessible to them in future versions

     

    Attached Files:

    makus likes this.
  4. makus

    makus Designer, forum admin Administrator Designer/Artist

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    so you move it to resources?)
    its possible that resource will create post in mods like mirror.. i think need to test
     
    FilmBoy84 likes this.

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