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Implemented Task: Micronoid rain

Discussion in 'Data' started by Istrebitel, Sep 27, 2017.

FilmBoy84
Best Answer FilmBoy84, Oct 20, 2017
MicronoidRain' Subversion can turn immediately the organization to the alien's side, depending on luck. so repeat many times and get that %? OK, I've... Go to Full Post
  1. Istrebitel

    Istrebitel Well-Known Member Official Developer Administrator

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    How does micronoid rain attack work? What's the chance of target org to fall under alien influence?
     
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  2. Best Answer:
    Post #2002 by FilmBoy84, Oct 20, 2017
  3. makus

    makus Designer, forum admin Administrator Designer/Artist

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    IMG_27092017_215135_0.png IMG_27092017_213740_0.png
    Here my pictures
    of directly infiltrate aliens into the building through a transport beam - [​IMG] Transporter
    and "blue rain" directl subvert the organization through the 'MicronoidRain' - [​IMG] Battleship
    also my observation at start when [​IMG] Transporters show up
    they, seems, use only transport beam and i think all alien crafts =]


    Here also links at ufoapedia
    http://www.ufopaedia.org/index.php/Cityscape_Fighting_(Apocalypse)
    http://www.ufopaedia.org/index.php?title=Alien_Infiltration_(Apocalypse)

     
    Last edited: Sep 27, 2017
  4. Istrebitel

    Istrebitel Well-Known Member Official Developer Administrator

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    Basically that "depending on luck" if what we need to find.
     
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  5. makus

    makus Designer, forum admin Administrator Designer/Artist

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    MicronoidRain' Subversion can turn immediately the organization to the alien's side, depending on luck.

    so repeat many times and get that %?
     
  6. FilmBoy84

    FilmBoy84 Administrator Administrator Tester Researcher

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    OK, I've done exactly this.
    The "luck" chance in percentage changes according to difficulty, in all cases however it is quite high. I allowed the rain attack 20 times under each difficulty to get my percentages and rounded UP to the nearest 5%.

    Novice 10%
    Easy 15%
    Medium 25%
    Hard 40%
    Superhuman 60%

    So this basically means 1 in 10 attacks under Novice will result in a total swing to the aliens
    But that rises to a 6-in-10 chance when playing on Superhuman!
     
    FilmBoy84, Oct 20, 2017 Best Answer
    #5
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  7. makus

    makus Designer, forum admin Administrator Designer/Artist

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    GJ FilmBoy84
     
  8. Istrebitel

    Istrebitel Well-Known Member Official Developer Administrator

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    Thank you very much!

    On a side note, @macus, do you have any idea why the tag from topics is constantly disappearing when someone accepts an answer? Can we stop doing that? By tag I mean "Low Priority" and such
     
  9. makus

    makus Designer, forum admin Administrator Designer/Artist

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    fixed i think chek it
     
  10. makus

    makus Designer, forum admin Administrator Designer/Artist

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    in settings can be set like
    if you press on usefull post button its automatically gives theme new prefix like
    Implemented
     
  11. Istrebitel

    Istrebitel Well-Known Member Official Developer Administrator

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    Complete means it's studied but not yet in code.
    Implemented means it's written in code.
    It's better not to have any auto-changes, since useful answer may be uncomplete and so even if one exists the task itself is still up.
     
  12. makus

    makus Designer, forum admin Administrator Designer/Artist

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    yes i understand that so before you mention autochange
    there was autochange to researched prefix
    --- Post Merged, Jan 16, 2018, Original Post Date: Oct 24, 2017 ---
    skin36 [10:04 PM]
    Так, напомните, что должно происходить ? если дым это десант, это понятно, если дождь, это переход организации под влияние ?


    Creator [10:07 PM]
    Теоретически, да, но на практике этого не наблюдается. Я тестирую - ничего не происходит.


    [10:09]
    Может быть, эта штука ускоряет захват организации теми пришельцами, которые там уже есть? Или может быть отключает тревогу, чтобы захватить втихаря? У меня только предположения.


    skin36 [10:24 PM]
    да, я вижу что тут странно как то.


    [10:25]
    Тарелка, прилетевшая с миссией дождя может вообще высадить десант


    [10:27]
    если целью для дождя окажется база, то это вызовет тактическую миссию ?


    skin36 [10:49 PM]
    пока вот что удалось выяснить. Дроп и дождь имеют разные условия для поиска целевого здания. ДЛя дропа выбирается любое неразрушенное здание, владельцы которого не в союзе с чужими. Для дождя выбирается здание в радиусе 60 от портала, неразрушенное, отношения не имеют значения. Хотя... кажется все происходит так. Микроноид рейн это всего лишь метка. При налете с целью десанта, первым делом просматриваются базы xcom, и если там был дождь, то они атакуются в первую очередь.


    [10:52]
    Вообщем надо еще проверить.


    Creator [11:17 PM]
    Опытным путем было выяснено, что тарелка, которая имеет цель сделать микроноидный дождь, может иметь цель - базу x-com. Но, когда она долетает до базы, вместо дождя делает десант (с дымом) и запускается миссия с базой.


    [11:18]
    Дождь на базу x-com не делается никогда.


    [11:20]
    На остальные здания дождь может делаться сколько угодно раз и даже повторно.


    ----- Yesterday January 15th, 2018 -----
    FilmBoy84 [1:47 AM]
    If you want me to look at the user-side observations of rain effects in vanilla again I can do so?

    I've got to run some more vanilla games for other things soon so getting to the week where micronoid rain starts to be used is not really a problem.

    ALL UFOs from Type 3 and above can use micronoid rain - even the Type 4 "Fast Attack" will do it if no other ships are available to the Aliens (For example, X-COM has destroyed all other types in the Alien Dimension)...

    Other anomalies are present in the wiki info such as it describing Rain/Subversion attacks by fast alien ships but showing two of the slower UFOs in pictures (Bomber and Transporter).

    Whether or not a micronoid rain attack is placed seems to be more dependant on the mission types assigned to craft when they enter Mega-Primus and not the craft type. Also, certain criteria have to be met; but in short the aliens have to be desperate and week 5 has to have passed before Micronoid Rain starts getting seen; from that point on the Aliens can use it on any craft Type 3 to 10 (Basically the "manned" UFOs).

    You can get some REALLY odd UFO combinations and missions if you start selectively destroying UFOs in the Alien Dimension... None of these are shown on the wiki ( http://www.ufopaedia.org/index.php/UFO_Incursions_(Apocalypse) ), but playing around in the game just through careful planning (I.E. no editors needed) can force the Aliens to make some strange combinations themselves. For example, UFO Type 1 and 2 Escorting UFO Type 9 on a Overspawn Drop. UFO Type 2 and UFO Type 3 accompanying UFO Type 5 on a bombing run, etc.

    Im sure Skin will be able to give us details on the code behind the rain and what missions can be assigned to UFOs as they enter Mega Primus... The wiki states "10 missions" but only list four types of fleet. I would be interested to know what other forms of mission are undertaken.

    The wiki also doesn't mention the Aliens ability to form "split fleets" where the Aliens can send, as an example, 2-5 UFOs on a "Bombing/Attack" mission in the Cityscape to level a building, whilst also sending another 2-5 UFOs on a "Micronoid Rain/Subversion" mission at the same time and X-COM is forced to fight two types of UFO incursion at once. Ive seen this happen from week 9 and only when X-COM has been to the Alien Dimension at least once or when more than a third of the cities organisations are under alien control or allied to the cause. It seems to be some form of "extermination" or "retaliation" mission where X-COM suffers a massed attack in the hope to end the game in the favour of the aliens - rare but rather interesting to play. (edited)


    FilmBoy84 [2:34 AM]
    @Creator With regards to how to decimate an organisation, as I posted above, original functionality was to see Organisations sell their buildings to cover negative finances. You could destroy an organisation totally by forcing it to sell all of its buildings - in the current, vanilla, game this does not exist. It appears pushing an organisation into the red (negative finances) simply stops it from being able to launch attacks against your base or spawn new vehicles, the one exception being if it is allied to the aliens or under their control... Then it still seems to have access to recruits and equipment (possibly a bug as surely only Alien equipment should be accessible?).

    If a mod could return the selling and buying of buildings, this would at least give some purpose to X-COM attempting to destroy hostile organisations totally (e.g. the CoS). How organisations could be cleanly removed from the game on selling their last building however would be an issue needing consideration for balance reasons and the effect it would have on that organisations allies (if there are any).


    FilmBoy84 [3:06 AM]
    uploaded and commented on this file
    ufo2p_000.avi
    19 MB
    Binary
    Click to download

    1 Comment
    Regarding "Split Mission Fleets" here's one video i took in Beta2, A destroyer UFO is assaulting my Base with bombs whilst another Destroyer UFO and some Fast Attack ships attempt an infiltration mission into another base. When most UFOs are destroyed the last Fast Attack ship tries to run back to the Alien Dimension... Quite a complex bit of behaviour by the Alien AI.

    Ill try and get another video of similar behaviour in vanilla together for you all too



    skin36 [2:07 PM]
    Вообщем, выяснил, как работает дождь. Сразу скажу, тут не причем уровень сложности, и присутствуют неиспользуемые переменные, что говорит о том, что тут что то не доделано.


    skin36 [2:12 PM]
    Работает это так: для обычых зданий ничего не делает. Если это база, то просто помечает ее. Далее, при следующем налете, при мисии микроноидный дождь, при выборе здания для аттаки проверябтся сначала все базы, и если у базы есть метка, то выбирается в качестве цели эта база. Если баз с метками несколько, выбирается случайно. И вот второй раз, при миссии микроноидный дождь, при аттаке здания базы происходит вторжение и тактическая миссия.


    [2:14]
    Получается микроноидный дождь-это всего лишь разведовательная миссия по поиску баз.


    [2:15]
    It turns out micronoid rain is just a reconnaissance mission to find bases.


    FilmBoy84 [2:20 PM]
    Thanks for code-side clarification Skin, if it is just a reconnaissance function that makes things a little more interesting as what controls alien infiltration of an organisation and why does micronoid rain appear to increase the chances of a scanned organisation coming under alien control so much?
    (I posted the viewed effects to the forums a while back)...
    Is there something else that ties in with a micronoid rain attack that alters the "luck" element to an organisation coming under control of the aliens?

    @Creator I've posted your bug report from the forums to Github as Issue #341


    skin36 [2:25 PM]
    No, I did not see any other changes in the micronoid rain


    [2:27]
    but perhaps part of the functionality is disabled, because there are stubs in the code.
    --- Post Merged, Jan 16, 2018 ---
    @Skin36 [10:27]
    если целью для дождя окажется база, то это вызовет тактическую миссию ?


    @Creator [11:17 PM]
    Опытным путем было выяснено, что тарелка, которая имеет цель сделать микроноидный дождь, может иметь цель - базу x-com. Но, когда она долетает до базы, вместо дождя делает десант (с дымом) и запускается миссия с базой.

    [11:18]
    Дождь на базу x-com не делается никогда.



     

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