Maybe this is described in the guide somewhere, I think it's worth looking around first before having to dig this manually. Anyways, here's what we need to know: - We know 100% what aliens are deposited into building when ufo beams them successfully. - We also assume that retreated aliens move to adjacent buildings, and left alive aliens remain in building (or move to adjacent if it was a UFO), but it would be nice to confirm and find out how adjacent buildings are selected (random? closest? otherwise?) - How does alien cycle progresses? How much time must pass before multiworm turns to hyperworm etc. - How do aliens decide to move into adjacent buildings? - How are aliens converted to inflitration points? I remember reading somewhere that if certain alien type lives long enough - it dies and infiltration raises. - How are alerts generated? I remeber reading somewhere that relationship with org affects it. How long does it take to alert? It seems to always alert too late, after aliens had chance to spread to other buildings - How are aliens generated in raids vs orgs that are infiltrated?