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State of Open Apoc? (also note to Ankor)

Discussion in 'General Discussion' started by bigjackskid, Nov 23, 2017.

  1. bigjackskid

    bigjackskid Registered
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    Hi guys. I've been here for awhile but not since the forum was updated. On Discord my name is PunishedYehudah.
    How close is this to 1:1 completion? I mean not additional features, but being able to play the game in the better engine, fully playable without anything cut out.

    Also Ankor, check Discord.
     
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  2. makus

    makus Designer, forum admin Administrator Designer/Artist
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    Hey PunishedYehudah =]
    Here your answer https://www.facebook.com/openapoc/posts/1847675482174120

    Basically, to have a truly playable game, we now need only:
    • - Aliens moving from building to building
    • - Funding for X-Com and orgs
    • - Agent Training
    • - Bribes

    That will be a game which has all of its main mechanics implemented. We still have a long way to go, but that's a point at which you can really play Apocalypse in OpenApoc and do everything you need.

    And then, to reach a mostly complete state, we also require:
    • - Proper portal location in alien dimension
    • - Proper portal movement
    • - Alien Takeover screen
    • - Score screen and graphs
    • - Proper collapse algorithm for alien tubes
    • - Victory & Defeat screens
    • - UFO growth halting when relevant building is destroyed
    • - Organisations properly buying their vehicles
    • - Organisations making treaties, raiding each other and x-com, sending illegal flyers
    • - Proper Music (not just 3 looped tracks)
    • - Overspawn

    Then, to be fully vanilla feature complete, we also need:
    • - Better battle AI (behavior, taking cover, more intelligent attack patterns)
    • - Better city AI (craft retreat when damaged, other stuff)
    • - Proper ground vehicles (occupying lanes, blocking, overtaking etc.)
    • - Proper location screen (assigning agents to vehicles)
    • - Some fixes to Ufopaedia display
    • - Proper transferring agents
    • - UI Tooltips
    • - Controls for editing text (naming soldiers and other property)
    • - Agent medals and statistics
    • - Agent name generator (more than 10 names and surnames)
    • - Colored text support

    And then, to be a full 1.0 OpenApoc release, we also need:
    • - Different file format than xml for storing save files (at least), so that save/loading takes reasonable amount of time
    • - Different handling of game data (separation of "rules" and "gamestate", so that for example you can modify a research project in a mod, add that mod to your playthrough midgame, and not have to lose all progress made on that project, or later remove the project mod, and have the changes reversed but research state persist)
    • - Maybe something else that didn't come up to mind immediately
    Istrebitel list
     
    Last edited: Nov 30, 2017
  3. bigjackskid

    bigjackskid Registered
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    Extremely helpful Makus. Now I'm going to ask the forbidden 64 million dollar question. Do you have an idea of how long that it will take to get to 1.0? A year, 6 months, etc?
     
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  4. Yataka Shimaoka

    Yataka Shimaoka Well-Known Member Tester Translator/Writer
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    A long time, with few testers to provide feedback, researches that can't be finished due to missing Apocalypse stuffs, but the Devs are busy, but they will need more help to finish it soonish
     
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  5. makus

    makus Designer, forum admin Administrator Designer/Artist
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    no =]
     
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  6. Yataka Shimaoka

    Yataka Shimaoka Well-Known Member Tester Translator/Writer
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    I think in 3 years time
     
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  7. FilmBoy84

    FilmBoy84 Well-Known Member Tester Researcher
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    Although Yataka has just reset the clock by saying that :D

    The problem with these sort of questions is no-one can say how long it will take. You cannot account for unexpected development issues.

    Effectively "How long is a piece of string?" - All answers are both wrong and correct.

    A few weeks ago we all assumed that the Digital Distribution releases of the game were the same as the CD-ROM. Now we know they are not for example; this creates a problem as most of the Devs are on Digital Dist so it gets hard to compare versions. We can't just rip a CD as the data files appear the same for both versions, the issue seems to be relating to a CD-Check (If disc present do this, if disc not present, or a mounted ISO then nerf the AI)

    Yataka has now got a CD version too and is surprised how different it plays

    This is just one example of a problem currently confusing just one aspect of research that impacts on development.

    Additionally, look at the bug tracker; new issues are reported and commented on each day.

    We don't know how many issues are to be found or how long each issue will take to repair or correct... So saying when 1.0 will arrive is impossible.

    All i can say is, after 20-years, lots of work is being done by a few very clever people.
    For that, i'm grateful for their efforts :)
     
    Last edited: Dec 2, 2017
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