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Saying hi, and questions about coding and modding.

Discussion in 'Coding' started by Chilledfish, Jul 18, 2017.

  1. Chilledfish

    Chilledfish Registered
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    Hi, I found out about this project by chance, and due to my love of X-COM, I want to help if I can.
    I know very little about coding, but I do enjoy it, and I have a lot of spare time. So, if by chance there is a need (and if the project is still alive), I'd be glad to help, if you'd point me in the right direction.
    the
    My second question is regarding the original X-COM: Apocalypse. There are very few mods, and I was wondering how feasible it is to do balance changes in same vein as Karadoc's mod?

    Thanks, Chilledfish.
     
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  2. makus

    makus Designer, forum admin Administrator Designer/Artist
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    Last edited: Jul 21, 2017
  3. AceSpade

    AceSpade Member Programmer Tester Designer/Artist
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    Hello I've been studying c++ and would love an actual live environment to further my skills which are at the beginner/amateur lvl if possible. This is my favorite game of all time and I commend you all for taking this on I know it must be a painstaking process. Anyhow I wasn't sure If I should post here about it or at the link you provided. I've also am actually more experienced with graphic work and have a knack for it. Ive also delved around some with hex editing but not disassembling. Anything I can do to help you guys out I'm game for. I have a ton of spare time as I'm currently disabled with the aim of getting better and doing programming for a career. Anyhow, how can I get the game to run by using the files posted on github? Finding this page made me want to play again so installed the steam version lol but I actually still have the disc! Thanks again
     
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  4. AceSpade

    AceSpade Member Programmer Tester Designer/Artist
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    About getting the game to run I've searched the forums for info. I've downloaded github for windows and cloned openapoc and I've also downloaded vs 2015 so tomorrow ill see if I have any luck! Also noteworthy to mention is ive edited a lot of script files for older games over the years and created mods as well as graphical game assets using photoshop/gimp/mspaint/wings3d/blender/unreal editor.
     
  5. makus

    makus Designer, forum admin Administrator Designer/Artist
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    Hey AceSpade =]
    thats great!
    ...
     
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  6. AceSpade

    AceSpade Member Programmer Tester Designer/Artist
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    I always thought that a finished apoc(it's original goals not what ended up hitting the shelf) would be the coolest thingv ever. After manyg hours of playing it i came to realize it was meant to have more to it. Curious if this is also an aim here? I remember reading each organization was going to have a leader that could be tracked, captured, spied on, interrogated or assassinated, along with the aliens slowly expanding during the game and multiple dimensions. That's the gist but there was more.
     
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  7. makus

    makus Designer, forum admin Administrator Designer/Artist
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    Oh yeah, it's exciting! But the described features will require a lot of effort from mod makers. At the moment, we need to complete the transfer of the game, as it is, to a new engine and implement support for mods.
     
  8. makus

    makus Designer, forum admin Administrator Designer/Artist
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  9. AceSpade

    AceSpade Member Programmer Tester Designer/Artist
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    Ok sounds Good! I checked those tasks and ill try my best to get some answers. Let me know if I can help elsewhere.
     
  10. Istrebitel

    Istrebitel Well-Known Member Official Developer Administrator
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    Well the project, as any open source, is never "dead". But we do need more people to work on it because in the last, like, 9 months, I was the only one who significantly contributed, and in the last 5 months even I didn't do much.

    We just need more manpower. We still have a lot of stuff to simply code, stuff that is already understood and is just awaiting someone to put it in (like, agents traveling in vehicles, vehicles initiating missions on crashed ufos, agents displayed in buildings, missions initiated by agents in buildings etc.).

    And then we need someone talented to make an algorithm for cityscape and battlescape AI. That's the biggest roadblock to a playable beta. We have cityscape working (projectiles fly and hit and deal damage) but without the AI it will be completely different to vanilla (by AI i mean how the craft dodges shots, advances and retreats, chooses which tile of building to fire at, etc.). WIth battlescape we need things like agents going into cover and taking potshots, as well as general AI (how aliens move around and choose targets / weapons to use etc.)
     
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  11. makus

    makus Designer, forum admin Administrator Designer/Artist
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    Alex how about to add and check inventory tasks in battlescape
    and add tasks and subtasks about Skirmish modul ?
    )
    or give me access )
     
    Last edited: Sep 5, 2017
  12. makus

    makus Designer, forum admin Administrator Designer/Artist
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    im add this tasks
     

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