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New Dependency: GLM

Discussion in 'Coding' started by JonnyH, Jan 19, 2015.

  1. JonnyH

    JonnyH Well-Known Member Official Developer Administrator

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    Just a quick heads-up, I've pushed some initial vehicle code to my github (here) which now requies the GLM library. I believe this beats me trying to slowly re-implement half the stuff in GLM myself (badly).

    It's a bit useless at the minute (only the police hovercar has the sprites setup, see data/city/vehicles) as all it does is spawn a single vehicle at the top of the map and makes it spin around like a lunatic.

    I'll hopefully have proper motion Soon (tm), and we'll have a living city with vehicles all over the place :D
    No idea how I'm going to do collisions or ground vehicles yet, though....

    Jonny
     
  2. Solarius Scorch

    Solarius Scorch Call to Power modder Global Moderator

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    Nice.

    This kind of stuff should be on the news page. If we had a news page. :)
    (Facebook maybe?)
     
  3. JonnyH

    JonnyH Well-Known Member Official Developer Administrator

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    Some more work, this time with a video

    OMG BEES
     
  4. Paddywhacker

    Paddywhacker Registered

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    Fantastic. The vanilla game doesn't support anything like that number of vehicles. You easily hit the limit by simultaneously transferring a lot of goods between bases.
     
  5. JonnyH

    JonnyH Well-Known Member Official Developer Administrator

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    I've implemented some basic pathfinding (and fixed some of the sprite directions :) - a new video here - not they're more like ants as than flies...
     
  6. pmprog

    pmprog Well-Known Member Official Developer Administrator

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    I realise this is a little late, but I did post this on FB.

    Jonny also asked me to set up maybe something like Wordpress of OpenApoc. I've not really had any time to do it, but will try to at some point :)
     
  7. Solarius Scorch

    Solarius Scorch Call to Power modder Global Moderator

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    Wordpress is so trivial anyone could do it. I'd volunteer, but am moving houses right now and will be unavailable for a week or two. :)
     

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