I was thinking about why ground vehicles are so bad and why nobody uses them. I came to the following conclusion: they are all broken. This is what needs to be fixed to make them useful: 1. All ground vehicles must move outside roads but with speed penalty. Pathfinding algorythm must use different weights for road and off-road cells to find proper path from one point to another with proper use of on-road and off-road movement. It can be easily implemented. 2. Ground vehicles must not be destroyed if terrain under them is damaged. If they are on a bridge and bridge collapses then vehicle must fall and recieve falling damage instead of instant death. Tough vehicles must survive. 3. Ground vehicles must be able to stop and stand on the ground as long as needed. They must not spend fuel when standing on the ground (so, you can use them as defese turrets). 5. "Airguard Anti-Air Cannon" is broken. Its DPS is very low, but according to Ufopedia it should be better than 40mm cannon. And this is whats wrong. This cannon has 2 barrels and its DPS becomes normal if damage is doubled. Logic says that it must fire 2 rounds per shot, but now it fires only 1 round. It seems to me that a byte in game files must say how many rounds per shot a cannon must fire. If we determine this byte then we must check all other weapons too. Maybe we will find surprises. Some underpowered weapons can probably fire more rounds per shot. 6. Griffon AFV must turn its turret 360 degrees.