1. Forum moved (you can use login and pass from old forum)
  2. Many discussions moved to the bugtracker

Ghostbusters Full Conversion idea/discussion

Discussion in 'Game Mods' started by The_Janitor, Oct 26, 2016.

  1. The_Janitor

    The_Janitor Registered
    64/112

    Joined:
    Oct 26, 2016
    Messages:
    1
    Likes Received:
    0
    Best Answers:
    0
    Ghosts are a rare occurrence in Mega New York, but has recently stepped up in size and numbers due to... something strange. The Ghostbusters must recouperate their old standing, dust off the spare Proton Packs, investigate alerts and hire new recruits to fight against the invasion of ghosts! Improve your technology, make a flying version of Ecto-One and finally travel into the twisted twilight-zone and eradicate who or what is driving the P.K.E. Meters wild!

    STAYPUFT MARSHMALLOW MAN AS THE OVERSPAWN!


    I mean, this idea really does writes itself, doesn't it? Apocalypse has pretty much the perfect mechanics that you could twist to your own desires. You're got a cityscape, a battlescape, sighting alerts, corporation relations, economics, alternate dimensions; so much more!

    As the title suggests, what would a Ghostbusters mod look like? The cityscape and battlescape is self-explanatory, but the sighting alerts would work perfectly for ghosts as it does for aliens. Take the hotel scene in Ghostbusters 1. You've got slimer that's been spotted by the staff and they call the ghostbusters. Same deal with the library at the beginning of the movie.

    But there are some hurdles to get past. Especially in the battlescape department.

    What do you think? Is this viable or did you think of something that could break it?
     
  2. JonnyH

    JonnyH Well-Known Member Official Developer Administrator
    64/112

    Joined:
    Jul 17, 2014
    Messages:
    183
    Likes Received:
    36
    Best Answers:
    0
    I agree, it could be interesting. Apoc always had that 'pest control simulator' feel about it :)

    Not sure how you could tell much of a story within the confines of the apoc engine - pretty much the only context you get are ufopaedia entries as a result of research. Not really the best narrative device there... Or what ghostly - equivalent would map to the UFO invasions of the city. And they are required

    Plus, it might be nice to have specific characters if you have an enemy a bit more deep than 'faceless alien mooks' - possibly another reason to curse the dropped 'vip' mechanics.
     

Share This Page