Fire in vanilla Apocalypse is awful. Just awful. Here's how it works: - Agents hit by an incendiary explosion are covered in fire for a few seconds. - Agents that suffer damage in a fire are also set on fire. - Agents on fire proc fire damage every few ticks. - The fire proc deals a small amount of damage (<10). - That damage is negated by armor. What's the problem here? Take a look at that underlined point. Megapol armor starts at 40 defense, yet fire never strikes for more than 10'sh damage. Strangely enough, armor does not take any durability hit from fire damage except when it is on the ground. Long story short, an agent will NEVER be hurt by fire! So what can we do? IMO the best trick is to steal a page from the Entropy Gun's book. That's right. The gun that eats your armor and causes your agents to explode? It sounds a lot like fire! Here's how it would work: - Agents hit by incendiaries catch on fire. - Fire procs every few ticks - That proc deals both a small amount of physical damage AND causes armor decay (1-4 points all) - Agents who walk on fire suffer the same procs. - Agents who get damage from ground fire have a CHANCE (vanilla is 100% on damage) to also light up. - Agents that take damage from the fire debuff can cause equipment to explode. (basically after the armor fails) Fire won't shred agents anywhere as quickly as the Entropy Gun. That would be bad. But there is one upside. Due to how durability mechanics work in Apoc, the Personal Shield is totally immune to fire. That means no matter how much you scorch an alien, they will always drop their shields every time. This adds a whole new dimension to incendiary rounds, as a way of getting shields! In Vanilla this is not possible because even the tiny armor values used by aliens causes most of them to be totally immune to fire.