What? XCOM never pays a dime in craft expenses and there's no agent upkeep for managing a fleet. Hangar space is totally free. Craft can stay in the air for days or weeks on end, remaining at peak effectiveness, only returning to base to rearm and refuel and fly out 5 minutes later. Androids sport a fully realized personality and combat awareness in a humanoid package. The UFOpaedia explicitly states that transport craft are only manned so that unions can have jobs. Road bikes can carry an agent to a building, unload the guy and drive back empty. The Dimension probe is fully autonomous. The craft equipment screen explicitly tells you that craft without passengers have no passengers. It's a VERY safe bet to say that XCOM fighter craft are unmanned in Apocalypse. There is nothing in the game that suggests to the contrary. What would pilots add to the game anyway? Health, accuracy, damage, evade? This isn't EU. We don't send our ships in single file because we aren't idiots. Get more fleet craft and send them at the enemy. It plays better and looks better to boot. EZPZ. How does jamming work? I think it reduces the missile turn rate by the listed percentage, but I haven't seen it in action. At least I think it works that way against cloaked UFOs, where 80% is a huge missile penalty. Alien missile launchers all launch from the rear and do a 180, so jamming should be super effective against them.