One of the biggest "bugs" with the Apocalypse Vanilla was that the Day/Night cycle never moved across to tactical combat as was originally intended. This was in part due to the use of two different programs/exe's as well as the time limits on development. Night-time combat in Apocalypse appears as bright as day under the battle-scape view Under OpenApoc we are offered a potential opportunity to "fix" this problem Has anyone looked at "Palette Bump" to make things darker/lighter under Apoc without having to change the palette? The basic idea of a palette bump is that the program is told to draw certain palette colours darker/lighter when tied to a certain type of day. This means that colours used for lights can be told to stay bright, all other colours are darkened by a percentage. UFO and TFTD used this technique to make their own Night Missions dark, so there is already a precedent within the X-COM series. It was discussed here on StrategyCore but nothing sadly came of it: http://www.strategycore.co.uk/forums/topic/9300-daynight-in-apocalypse/page__hl__+apocalypse++night Getting the view range of agents to change with light/dark is a whole different kettle of fish, but at least giving the game a visual change would do a lot for atmosphere and fixing one of my biggest bug-bears with Apocalypse.