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makus's Recent Activity

  1. makus liked JonnyH's post in the thread Bugs vs Not Yet Implemented? When I can't tell the difference....

    It's probably best not to "close" not-implemented things, but instead target it onto the "0.2" milestone (or create a "1.0" milestone...

    Dec 16, 2017 at 15:33
  2. makus replied to the thread Bugs vs Not Yet Implemented? When I can't tell the difference....

    well either if it bug or if it just hasn't been added yet if human, who add issue, active he just close it and thats it =]

    Dec 15, 2017 at 13:12
  3. makus liked darkestaxe's post in the thread Bugs vs Not Yet Implemented? When I can't tell the difference....

    When I'm play-testing and something doesn't work I'm not always sure if it's a bug or if it just hasn't been added yet. Sometimes it's...

    Dec 15, 2017 at 13:08
  4. makus liked pmprog's post in the thread Requirements.

    My core development system is Visual Studio 2008 2013 (I've finally got around to upgrading). However, the game is written in C++, and...

    Dec 14, 2017 at 05:36
  5. makus liked Voiddweller's post in the thread Fallout matrix can be build in X-com Lore.

    I believe nobody gives a damn about copyright crap if you use this art in a free mod. There is also Crusader no Remorse/no Regret series...

    Dec 14, 2017 at 05:35